I can not emphasize how this technology potentially revolutionary. I've always said that the motion controls come to the games, no matter what your motion control tech, it was completely dead end for games, unless someone has a revolutionary way to do it for fun. Until today, I tried 100% right in this case. Very few games have also worked with motion controls. And honestly, Milo is the first "real killer ap-'in the world forIf that motion control is the future of video games. The unprecedented potential, Milo is right outside the door, is a complete and total review of RPG and adventure genres. Games like Shenmue, Mass Effect, Alpha Protocol, Yakuza, Fallout, Indigo Prophecy, Heavy Rain, Omikron, etc.. . . adventure games and role-playing games that much social interaction would be in-game NPC in the game before, and always be completely revolutionized by using ProjectNatal and Milo API. What is a sign of even greater things to come for adventure and role-playing games is the fact that Peter Molyneux and his team at Lionhead Studios, a RPG-centric, as development of the API-Milo, in the first place. And if that is not impressive enough for you to consider. In a game recently by private individuals of Milo, was to Joystiq that Lionhead could also act Milo in a real game for solving the same moment the project see Natal revealed...
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